Sprite Designer
Editing:
Drawing Tool:
Select Drawing Color
Frame Manager (Page-Flipping Animation)
Frame:
Speed:
VIC-II CRT Screen Preview
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SALLY LARSEN SALLY LARSEN SALLY LARSEN SALLY LARSEN SALLY LARSEN SALLY LARSEN
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SALLY LARSEN SALLY LARSEN SALLY LARSEN SALLY LARSEN SALLY LARSEN SALLY LARSEN
Simulated 320x200 Display
Use Arrow Keys to steer Sprite 0 (Simulates Joystick Port 2 PEEK 56320)
Use Arrow Keys to steer Sprite 0 (Simulates Joystick Port 2 PEEK 56320)
Sprite 0 VIC-II Regs
Enabled
Multicolor Mode
Double Width
Double Height
Behind BG
Sprite 1 VIC-II Regs
Enabled
Multicolor Mode
Double Width
Double Height
Behind BG
VIC-II COLLISION REGISTERS
$00
SP0
SP1
$00
SP0
SP1
$00
SP0 MSB (X > 255)
SP1 MSB (X > 255)
3D Wireframe Ribbon & Progressive RAG Reranking
Stage 4 (64-Bit SVDAG Context Match)
Rotating 3D Wireframe Bow Geometry
RAG Retrieval Path Verification:
To prevent the consensus failure (which previously resulted in a "Troll" match due to low-dimensional vector noise), the pipeline utilizes a Stage 4 64-bit SVDAG local context search.
Query Match Status:
✓ 256-Bit Embedding Match
✓ Cosine Distance: 0.941
Consensus Evaluation:
-
-
C64 BASIC Code Generator
BASIC Loader
Sprite DATA Bytes